Topic / Theme

Integrating practical digital tools and creative technologies into teaching to enhance student engagement, collaboration and active learning. The course focuses on accessible, hands-on solutions that support effective digital pedagogy and meaningful technology integration in diverse educational contexts.


Sending partners

Educational organisations involved in formal, non-formal and informal learning: kindergartens, schools, VET providers, adult education centres, training organisations, resource centres, NGOs and other institutions active in the education and adult learning field, established in Erasmus+ programme countries.


Participants

20–25 adults involved in education.


Course fee

According to the Erasmus+ Programme Guide: 80 EUR per participant per training day, including course preparation, training delivery, training materials, organisational and administrative costs, and 24-hour emergency support during the mobility.


Languages used

Working language: English.
Training materials are provided in English. Upon request, support or materials may be available in Spanish or French, depending on the group composition.


Profile of the participants

The course is designed for teachers, school staff and adult trainers working in the sending organisation who are interested in using digital tools to enrich teaching and learning.

Participants:

  • Work with learners of different ages, abilities or educational contexts
  • May have basic or intermediate digital skills; no advanced technical expertise is required
  • Are interested in increasing student motivation, participation and collaboration through technology
  • Are willing to actively engage in hands-on activities, experimentation and collaborative work
  • Are open to intercultural learning and exchange of practices
  • Are motivated to implement digital strategies and to engage in preparatory and follow-up activities
  • Aim to strengthen the European dimension of their institution through digital innovation

Objectives

  • Explore practical digital tools for interactive and engaging learning
  • Develop digital content such as quizzes, games, multimedia stories and collaborative materials
  • Apply digital tools for communication, collaboration and project work
  • Integrate technology into assessment and feedback processes
  • Use gamification and creative digital methods to increase student engagement
  • Support effective online, blended and flexible learning environments
  • Design and plan the implementation of technology-enhanced lessons or projects

Learning outcomes

By the end of the course, participants will be able to:

  • Select and use appropriate digital tools for different teaching purposes
  • Create interactive learning materials such as quizzes, escape rooms and collaborative activities
  • Design and produce digital stories, podcasts or multimedia content
  • Use cloud-based tools to support collaboration and resource sharing
  • Apply digital tools for formative assessment and real-time feedback
  • Integrate gamification elements to increase motivation and participation
  • Develop and present a technology-enhanced lesson or project plan
  • Plan follow-up actions to support sustainable integration and peer training within their institution.

Day 1

– Introductions, expectations, and intercultural icebreakers

– Exploring beliefs & fears about technology in education

– Mapping institutional and learner digital realities (access, constraints, opportunities)

– Team-building around digital themes

– Presentation: digital pedagogy principles, models, and frameworks

Day 2

– Hands-on exploration of tools: Plickers, QR codes, Google Forms escape rooms, Goosechase

– Designing quizzes, crosswords, gamified tasks with Wordwall, Quizlet

– Mind maps, word clouds, avatar creation tools

– Using cloud tools (Google Suite, collaborative docs, slides)

– Applying digital tools outdoors / in movement-based tasks

Day 3 

– Digital storytelling & podcasting: designing narratives with media

– Recording, editing, and publishing audio or video stories

– Principles of online learning & good practices

– Mid-course evaluation and reflection

Day 4

– Blogging & websites: designing a class or project blog

– Group work: build a website / blog for educational purposes

– Collaborative digital tools: shared boards, padlets, realtime docs

– Digital tools in assessment: signals, polls, feedback apps

– Gamification strategies and virtual escape rooms

Day 5

– Final presentations of participants’ digital artefacts / lesson modules

– Peer feedback, refinement, and improvement

– Reflection: digital identity as teacher, changes in beliefs

– Strategies for sustainability: integration into school culture, training colleagues

– Certification ceremony, closing reflections, networking