Topic / Theme
Using Information and Communication Technologies to create accessible, inclusive learning environments that support diverse learners. The course focuses on assistive technologies, Universal Design for Learning (UDL) and practical strategies to ensure equal participation and engagement for all students.
Sending partners
Educational organisations involved in formal, non-formal and informal learning: kindergartens, schools, VET providers, adult education centres, training organisations, resource centres, NGOs and other institutions active in the education and adult learning field, established in Erasmus+ programme countries.
Participants
20–25 adults involved in education.
Course fee
According to the Erasmus+ Programme Guide: 80 EUR per participant per training day, including course preparation, training delivery, training materials, organisational and administrative costs, and 24-hour emergency support during the mobility.
Languages used
Working language: English.
Training materials are provided in English. Upon request, support or materials may be available in Spanish or French, depending on the group composition.
Profile of the participants
The course is designed for teachers, school staff and adult trainers working in the sending organisation who are interested in using ICT to support inclusive education.
Participants:
- Work with learners of different ages, abilities or learning needs, including SEN
- May have basic or intermediate digital skills; no advanced technical background is required
- Are interested in improving accessibility, participation and learner engagement through technology
- Are willing to actively engage in hands-on practice, collaborative design and reflection
- Are open to intercultural learning and exchange of practices
- Are motivated to implement accessible ICT strategies and to participate in preparatory and follow-up activities
- Aim to strengthen the European dimension of their institution through inclusive digital practices
Objectives
- Understand the principles of digital accessibility and inclusive learning
- Explore assistive technologies that support reading, writing, communication and participation
- Apply Universal Design for Learning (UDL) principles in lesson planning
- Create accessible digital materials and multimedia resources
- Use ICT to increase engagement and participation of diverse learners
- Develop practical strategies for integrating accessible ICT into daily teaching
- Design an implementation and dissemination plan at classroom or institutional level
Learning outcomes
By the end of the course, participants will be able to:
- Identify barriers to digital accessibility and participation in their educational context
- Select and use appropriate assistive technologies for different learner needs
- Apply UDL principles to design inclusive ICT-based lessons
- Create accessible digital content using alternative formats, captions and supportive tools
- Facilitate inclusive learning activities that increase participation and engagement
- Integrate accessible ICT solutions into classroom practice and school routines
- Develop and present an action plan for implementing accessible digital strategies
- Plan follow-up and dissemination activities to ensure sustainable impact at institutional level.
- Day 1 — Foundations of Accessible ICT in Schools
Key Activities & Methodology
- Programme introduction, expectations and needs analysis
- Icebreakers focused on digital inclusion
- Overview: What makes a classroom truly accessible?
- Introduction to ICT tools that support learners with diverse needs
- Group discussion: barriers to inclusion in schools
- Reflection and language tasks: defining accessibility in participants’ contexts
- Day 2 — Assistive Technology and Learner Support Tools
Key Activities & Methodology
- Presentation & hands-on exploration of key assistive technologies (text-to-speech, speech-to-text, magnification, alternative input methods)
- Case studies: how ICT supports reading, writing, and communication needs
- Small group workshops designing ICT support solutions for real classroom scenarios
- Peer feedback and refinement of solution designs
- Reflection journal: selecting tools for different learner profiles
- Day 3 — Universal Design for Learning (UDL) & Inclusive Digital Practices
Key Activities & Methodology
- Introduction to Universal Design for Learning principles
- Practical tasks: applying UDL to lesson planning with ICT
- Interactive exploration of accessible multimedia (videos with captions, descriptive audio, alternative formats)
- Collaborative design of inclusive class activities using digital tools
- Roundtable: sharing ideas and inclusive strategies across subjects
- Day 4 — Collaboration, Classroom Integration & Learner Engagement
Key Activities & Methodology
- Group work: designing an accessible ICT-enhanced learning activity
- Lesson simulation and peer teaching with inclusive digital tools
- Strategies for increasing learner engagement through ICT
- Troubleshooting technology challenges in the classroom
- Reflection session: adapting and scaling solutions for different school environments
- Day 5 — Transfer, Evaluation & Action Planning
Key Activities & Methodology
- Action-plan workshop: integrating accessible ICT into participants’ school practice
- Feedback clinic and refinement of action plans
- Strategies for dissemination and valorisation within school communities
- Evaluation: reflective group discussion using evidence from practical tasks
- Presentation of action plans
- Certification session and closing ceremony